![]() * If you radio "Attack my target" to your flight, you will now hear the correct bullseye information. * AI pilots no longer inappropriately trigger the New Guy tone on your RWR. * AI pilots are more effective with using Maverick missiles. * AI pilots no longer keep attacking helicopters. * AI pilots will now attack air-to-air threats during air-to-ground missions. * The weight of fuel tanks is now correctly calculated. * HARM targeting has been improved and, therefore, HARMs are now more effective. * If Invulnerability is set to On in the Simulation setup screen, your plane will no longer take damage from crashing into the ground. * Aircraft will no longer take off from a damaged or captured runway. * Runway repair is now slower and, therefore, more realistic. * Both the number and fire rate of SA-7 SAMs have been reduced. This will solve the problem with DirectX incorrectly reporting zero hat switches (for example, on certain CH joysticks). * Falcon 4.0 now defaults to seeing at least one hat switch on your joystick. * The fonts used in the cockpit and HUD are more readable now, especially at the higher resolutions of 800 x 6 x 768. ![]() To use this new feature, simply select "1024 x 768" for Resolution at the Graphics setup screen. Your video card must have at least 4MB of video RAM in order to run the 1024 x 768 cockpit. This cockpit is "clickable" at this higher resolution. ![]() * Falcon 4.0 now includes a 1024 x 768 2-D Cockpit. * Support for 3dfx cards (such as the Voodoo 2 and Voodoo 3) is now improved. * The frame rate in the simulation has been improved. * The fonts used in the cockpit and HUD are more readable now, especially at the higher resolutions of 800 x 6 F4U works with multiple partitions and multiple F4U versions.Ĭlick here to receive automatically notice when new versions are released.A major patch for Falcon 4.0 which addresses problems with graphics, controllers, gameplay, AI logic, multiplayer and more. ![]() ![]()
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December 2022
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